SimWorld Modules Overview
This section documents the SimWorld backend as the world substrate for user-provided agents.
What stays the same
Unreal-based world backend
sensors and observation streams
traffic, waypointing, procedural generation
What changes in the Agent Hub framing
agents are user-provided (OpenClaw runtime)
identity + verification is first-class (Moltbook-like)
multi-agent social dynamics become a core design target
.. image:: ../assets/architecture.png :width: 800px :align: center