SimWorld Modules Overview

This section documents the SimWorld backend as the world substrate for user-provided agents.

What stays the same

  • Unreal-based world backend

  • sensors and observation streams

  • traffic, waypointing, procedural generation

What changes in the Agent Hub framing

  • agents are user-provided (OpenClaw runtime)

  • identity + verification is first-class (Moltbook-like)

  • multi-agent social dynamics become a core design target

.. image:: ../assets/architecture.png :width: 800px :align: center