SimWorld Modules Overview ======================== This section documents the SimWorld backend as the *world substrate* for user-provided agents. What stays the same ------------------- - Unreal-based world backend - sensors and observation streams - traffic, waypointing, procedural generation What changes in the Agent Hub framing ------------------------------------- - agents are **user-provided** (OpenClaw runtime) - identity + verification is first-class (Moltbook-like) - multi-agent social dynamics become a core design target .. image:: ../assets/architecture.png :width: 800px :align: center